Professional Summary
Audio engineer and composer specializing in interactive sound systems and real-time audio processing for games and interactive media. Proven expertise in Wwise/FMOD implementation, DSP algorithm development, and adaptive music systems. Strong technical foundation combining classical music training with modern software development (C++, C#, Python). Delivered production-ready audio solutions with sub-60ms latency and 82% ML classification accuracy.
Key Projects
Transientica: AudioLab
2024
Real-Time ML Audio Analysis • Python, Unity, TensorFlow
Beatbox-controlled rhythm game with real-time ML audio classification achieving sub-60ms latency and 82% accuracy. Python/TensorFlow backend, Unity frontend, OSC networking.
Interactive Music Systems
2024
Adaptive Audio Design • Wwise, Unreal Engine
Three production-ready interactive music systems with vertical layering, RTPC control, and 3D spatial audio. Optimized for seamless transitions.
Not Today, Darling!
2024
Full Game Audio Production • Unity, FMOD
Complete audio solution for multiplayer side-scroller: sound design, mixing, implementation, and voiceover direction. Dynamic mix system for 1-4 players.
Amorak - Short Film
2023
Sound Design & Spatial Audio • Reaper, Pro Tools
Immersive soundscape for animated short film with unique creature sound signatures and proximity-based 3D spatial audio mixing.
Education
Bachelor - Digital Arts & Entertainment
2023 – 2025
Howest University of Applied Sciences, Belgium
Specialization: Game Development - Game Audio Integration. Advanced training in Wwise/FMOD, interactive music systems, real-time audio processing, and game engine implementation.
Classical Piano & Music Theory
2013 – 2020
State Music School, Kołobrzeg, Poland
Comprehensive training in piano performance, composition, music theory, and ensemble playing. Strong foundation in musical analysis and creative composition.
High School Diploma - Mathematics & Physics
2019 – 2023
Copernicus High School, Kołobrzeg, Poland
Advanced mathematics and physics specialization, providing strong analytical and problem-solving foundation for technical audio work.
Certifications
Complete C# Unity 3D Game Development in Unity 6
2024
Issued by Udemy
Core Competencies
Game Audio Implementation
Interactive Music Design
Real-Time Audio Processing
3D Spatial Audio & HRTF
DSP Algorithm Development
Audio Plugin Development (VST)
ML-Based Audio Analysis
Music Composition & Scoring
Sound Design & Foley
Mixing & Mastering
Technical Skills
Wwise • FMOD
Unreal Engine 5 • Unity
C++ • C# • Python
JUCE Framework
TensorFlow • ML Audio
Reaper • Pro Tools
Studio One • Logic Pro
Git • Perforce
Languages
English
Fluent (C1)
Polish
Native