Hello! I am Igor Szuniewicz, a dedicated Composer, Audio Engineer, and Software Developer with a strong focus on creating immersive auditory experiences. My work spans technical sound design, the development of interactive music systems, and comprehensive game audio solutions. I thrive on blending creative artistry with technical precision to bring projects to life. This portfolio showcases my journey, skills, and the projects I am most proud of.
Education
- Howest University of Applied Sciences, Digital Arts and Entertainment: Game Development - Game Sound Integration (Ongoing)
- Billingual Copernicus Highschool: Profile - Maths & Physics (Graduated)
Key Skills
- Sound Design & Implementation
- Music Composition & Production
- Audio Middleware: Wwise, FMOD
- Game Engines: Unreal Engine, Unity
- Programming: C++, Python, C#
- DAWs: Reaper, Pro Tools, Logic Pro
- VST/Audio Plugin Development
Most Recent Single
My latest musical release. Click to listen.
Ray Animation Music Composition
Original score for a dreamy character journey.
Akantilado Animation Sound Design
Collaborative sound design for a 3D animation.
Amorak Sound Design
Complete sound design for the 3D animation "Amorak".
Not Today, Darling! — Game Audio
Local‑multiplayer side‑scroller. Click to view on itch.io.
Pause & Deserve Horror Game
Solo horror game development project.
Richter Animation Sound Design
Sound Design for 3D animation using minimal recording gear.
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Dynamic Music System (Wwise & UE5)
Developed a Wwise-integrated adaptive music solution for Unreal Engine 5. This system features dynamic transitions and interactive layers, showcasing skills in system design, Wwise implementation, and UE5 integration for responsive game audio.
3D Audio Plugin Suite (VST Development)
Created a suite of custom VST plugins focusing on 3D audio. This involved DSP algorithm development for HRTF-based spatialization and real-time convolution reverb, C++ programming, and designing the user interface for the plugins.