Igor Szuniewicz

Composer | Audio Engineer | Software Developer
Specializing in Technical Sound Design, Interactive Music Systems, and Game Audio. Welcome to my portfolio.

Welcome

Introduction

A brief insight into who I am and my passion for audio and technology.

Hello! I am Igor Szuniewicz, a dedicated Composer, Audio Engineer, and Software Developer with a strong focus on creating immersive auditory experiences. My work spans technical sound design, the development of interactive music systems, and comprehensive game audio solutions. I thrive on blending creative artistry with technical precision to bring projects to life. This portfolio showcases my journey, skills, and the projects I am most proud of.


About Me / Curriculum Vitae

A quasi-chronological overview of my life, education, and professional work.

Education

  • Howest University of Applied Sciences, Digital Arts and Entertainment: Game Development - Game Sound Integration (Ongoing)
  • Billingual Copernicus Highschool: Profile - Maths & Physics (Graduated)

Work Experience

Key Skills

  • Sound Design & Implementation
  • Music Composition & Production
  • Audio Middleware: Wwise, FMOD
  • Game Engines: Unreal Engine, Unity
  • Programming: C++, Python, C#
  • DAWs: Reaper, Pro Tools, Logic Pro
  • VST/Audio Plugin Development

Projects Showcase

A selection of my most important projects, highlighting my involvement and key contributions.

Featured Project Snippets

Quick look at some of my work.

Most Recent Single

Most Recent Single

My latest musical release. Click to listen.

Ray Animation Music Composition

Ray Animation Music Composition

Original score for a dreamy character journey.

Akantilado Animation Sound Design

Akantilado Animation Sound Design

Collaborative sound design for a 3D animation.

Amorak Sound Design

Amorak Sound Design

Complete sound design for the 3D animation "Amorak".

NotTodayDarling Implementation/Code

NotTodayDarling audio design/code

Retro-inspired audio implementation for a narrative game.

Pause & Deserve Horror Game

Pause & Deserve

Solo horror game development project.

Richter Animation Sound Design

Richter - Animation Audio Design

Sound Design for 3D animation using minimal recording gear.

Dynamic Music System

Dynamic Music System (Wwise & UE5)

Developed a Wwise-integrated adaptive music solution for Unreal Engine 5. This system features dynamic transitions and interactive layers, showcasing skills in system design, Wwise implementation, and UE5 integration for responsive game audio.

Audio Plugins

3D Audio Plugin Suite (VST Development)

Created a suite of custom VST plugins focusing on 3D audio. This involved DSP algorithm development for HRTF-based spatialization and real-time convolution reverb, C++ programming, and designing the user interface for the plugins.

Project Image

Project Title

Description of project.


Scholarly Output & School Projects

A showcase of significant academic projects and developments in audio technology during my studies.

School Project

Ray Animation Music Composition

Ray Animation Music Composition

As a school project, I composed an original score for "Ray," a captivating 3D animation. The focus was on creating an atmospheric and emotionally resonant soundscape to enhance the narrative of a character embarking on a dreamy and introspective journey. This involved close collaboration with the animation team to synchronize musical cues with visual storytelling elements.

School Project

Akantilado Animation Sound Design

Akantilado Animation Sound Design

This school project involved a collaborative effort to produce the complete sound design for the 3D animation "Akantilado." My role included creating and implementing sound effects, foley, and ambiences to bring the animated world to life, working closely with the team to achieve a cohesive and immersive auditory experience.

School Project

Amorak Animation Sound Design

Amorak Sound Design

For the school project "Amorak," a 3D animation, I was responsible for the complete sound design. This encompassed creating unique soundscapes, character sounds, and environmental audio to complement the visual narrative and enhance the overall viewer experience. The project emphasized creative sound synthesis and foley work.

School Project

NotTodayDarling - Game Audio Implementation

NotTodayDarling audio design/code

In this school project, I contributed to the audio design and implementation for "NotTodayDarling," a narrative game with a distinctive retro-inspired aesthetic. My work involved creating and integrating sound effects and music that matched the game’s style, utilizing game audio middleware and scripting to achieve dynamic and interactive soundscapes.

School Project

Pause & Deserve - Solo Horror Game Dev

Pause & Deserve Horror Game

"Pause & Deserve" was an ambitious solo school project where I undertook the development of a horror game. This involved all aspects from concept and design to programming and audio implementation. The project focused on creating a suspenseful atmosphere through sound design, environmental storytelling, and gameplay mechanics.

School Project

Richter Animation Sound Design

Richter - Animation Audio Design

This school project challenged me to create the sound design for a 3D animation titled "Richter," with the constraint of using minimal recording equipment. It emphasized resourcefulness and creativity in sound sourcing, foley performance, and synthesis to build a compelling audio environment for the animation.


Extra-Curricular Projects & Music

Passionate endeavors, musical releases, and collaborations beyond formal work and studies.

Spotify Single

My Music on Spotify

My latest musical release, available on Spotify and other platforms. This track showcases my personal composition and production style. You can listen to it here on Spotify.


Showreel

A two-minute highlight reel of my career's key moments and projects.