As a school project, I composed an original score for "Ray," a captivating 3D animation. The focus was on creating an atmospheric and emotionally resonant soundscape to enhance the narrative of a character embarking on a dreamy and introspective journey. This involved close collaboration with the animation team to synchronize musical cues with visual storytelling elements.
This school project involved a collaborative effort to produce the complete sound design for the 3D animation "Akantilado." My role included creating and implementing sound effects, foley, and ambiences to bring the animated world to life, working closely with the team to achieve a cohesive and immersive auditory experience.
For the school project "Amorak," a 3D animation, I was responsible for the complete sound design. This encompassed creating unique soundscapes, character sounds, and environmental audio to complement the visual narrative and enhance the overall viewer experience. The project emphasized creative sound synthesis and foley work.
In this school project, I contributed to the audio design and implementation for "NotTodayDarling," a narrative game with a distinctive retro-inspired aesthetic. My work involved creating and integrating sound effects and music that matched the game’s style, utilizing game audio middleware and scripting to achieve dynamic and interactive soundscapes.
"Pause & Deserve" was an ambitious solo school project where I undertook the development of a horror game. This involved all aspects from concept and design to programming and audio implementation. The project focused on creating a suspenseful atmosphere through sound design, environmental storytelling, and gameplay mechanics.
This school project challenged me to create the sound design for a 3D animation titled "Richter," with the constraint of using minimal recording equipment. It emphasized resourcefulness and creativity in sound sourcing, foley performance, and synthesis to build a compelling audio environment for the animation.