2025 · 11 weeks · six-person student team
Not Today, Darling!
A four-player couch racing game.
Audio was mine alone: roughly 450 edited source files, engines that react to each kart, character voices recorded with the team, and a priority mix that stays readable with four players on screen.
Unreal Engine 5 · MetaSounds · Blueprints · REAPER
Shipped game
Four grannies racing for a second chance at life
The trailer contains the final engines, power-ups, collisions, voices and mix.
Audio implementation
Reactive engines and a readable four-player mix
Each kart engine follows its speed, throttle and load. Fast control changes are smoothed so the pitch does not jump abruptly.
The first mix gave every engine and effect equal priority, so pile-ups became unreadable. I built three priority tiers and concurrency limits: kart feedback, major crashes and pickups stay audible while distant engines and less important sounds yield first.
In the final week I recorded five teammates performing reactions for four characters. The game varies the recordings and leaves time between them so the same lines do not repeat constantly.



