2025 · Four-player couch racing
Not Today, Darling!
A couch racing game for up to four players. As sole audio designer, I built the MetaSounds engines and mixed the collisions, power-ups and voices for one shared screen.
Grannies race through a course built from household objects.
Engine sound driven by each kart
Every kart has its own engine sound, controlled by speed, throttle and load. I smoothed fast control changes so the pitch follows the kart without jumping abruptly.
The trailer, with the final engines, power-ups, collisions, voices and mix.
Making a pile-up readable
The first mix gave every engine and effect the same priority, so pile-ups became unreadable. I split the sounds into three priority tiers and added concurrency limits: kart feedback, major crashes and pickups stay audible, and distant engines and less important sounds yield first.
Sound Classes
The three priority tiers
Kart feedback, major crashes and pickups take priority in a crowded mix.
MetaSounds
Pickup playback
A shared MetaSounds graph handles the pickup sounds.
Attenuation
Shared distance settings
The sources in the world share a small set of presets, so distance behaves the same way whichever sound is playing.
Character voices performed by the team
In the final week I recorded the team performing the character voices. The game varies the recordings and leaves time between reactions to limit repetition.
The team’s final devlog covers the voice work and the finished game.
A character introduction from the trailer.