A horror prototype I made alone in Unreal Engine 5: the level, the game logic and the sound effects.
Death chases you through a red-lit corridor and the undergrowth. Pressing P freezes it for five seconds, and every pause leaves it permanently faster.
2024, eight weeks. Unreal Engine 5, Blueprints, MetaSounds. The music is from a library.
Trailer cues
- 0:18Start
The first hints: find the key, and press F to turn on the flashlight.
- 0:45Corridor
- 1:09Chase
Death comes through the undergrowth.
Death’s footsteps in HRTF
Death’s steps, the branches it breaks and its movement are spatialised with HRTF, so on headphones you can place it while it is off screen. I implemented the sound effects in Unreal with MetaSounds.
P pauses Death
I built the chase and the pause rule in Blueprints.
