A horror prototype I made alone in Unreal Engine 5: the level, the game logic and the sound effects.

Watch the trailer with sound Also on YouTube

Death chases you through a red-lit corridor and the undergrowth. Pressing P freezes it for five seconds, and every pause leaves it permanently faster.

2024, eight weeks. Unreal Engine 5, Blueprints, MetaSounds. The music is from a library.

Trailer cues

  1. 0:18Start

    The first hints: find the key, and press F to turn on the flashlight.

  2. 0:45Corridor
  3. 1:09Chase

    Death comes through the undergrowth.

Death, a dark figure with a glowing red ring at head height, standing on a path between red-lit bushes beside a bare tree
Death on the path through the undergrowth. Play from 1:09

Death’s footsteps in HRTF

Death’s steps, the branches it breaks and its movement are spatialised with HRTF, so on headphones you can place it while it is off screen. I implemented the sound effects in Unreal with MetaSounds.

The flashlight on a wooden floor with a note lying on it, and the hint P Pauses Death in the game’s scratched lettering
The hint, just before the chase. Play from 1:08

P pauses Death

I built the chase and the pause rule in Blueprints.