2024 · 8 weeks · UE5 · solo development
Pause & Deserve
Pause & Deserve is my first Unreal horror prototype. I designed and built it alone: pausing freezes the enemy for five seconds, but permanently makes it faster when the chase resumes.
Blueprints · MetaSounds · HRTF spatialisation
Gameplay
Hearing the enemy when it leaves the frame
HRTF spatialisation keeps footsteps, breaking branches and movement sounds locatable on headphones, even when the enemy is outside the frame.
I built the game logic, level, sound effects and audio implementation. The music is library material.