Ray
I composed the disco-funk score in the eight days before the film’s cinema screening.
A student animation about a stone giant who discovers dance, scored for slap bass, drums, brass and sax.
2024, Howest DAE. Written in Logic Pro with sample libraries from Splice.
Timing the score to Ray’s moves
I marked Ray’s key movements in the animation and put the strongest bass, brass and percussion hits on them.
Before the screening I went through three rounds of feedback with the animation team on the timing and the arrangement.
End credits
The credits theme, as its own track.
The film’s team: Minh Thao Trinh (character art, texturing), Andra-Mihaela Popa (rigging), Jolien Vansteenkiste (animation), Joe Frackiewicz (simulations), Jeffrey Vandenameel (environment, lighting, compositing), Tijn Valcke and Charlie Vervaecke (sound design) and Lenny Mark Irons (voice of Ray).




