AudioQ
A sampler plug-in I built on my own in C++ with JUCE. I wrote its file player, the make-up gain and the chain from the tremolo to the output.
Watch the demo with sound Source on GitHub v1.0.0 for Windows, VST3
It plays a recording as a loop, in random regions or in short grains, and sends it through filters, a compressor and four effects: tremolo, bitcrusher, stutter and reverse.
Started 2024. v1.0.0, 9 November 2025. C++17, JUCE 8, MIT licence. The window at full size
A dry file, then each section in turn
The signal chain, in order
The panels group the controls, but the audio passes through them in this fixed order. The filters and the compressor are JUCE modules.

Source
Plays a WAV, AIFF or MP3 dropped on the plug-in and loops a region dragged on the waveform. Tempo resamples the file, so speed and pitch move together. Random mode jumps between regions 0.1 to 3 s long, granular mode between grains of 50 to 200 ms.
AudioFilePlayer

Filters
Low-pass and high-pass, skewed so halfway round the knob is about 2 kHz.
juce::dsp::StateVariableTPTFilterCompressor
Then a make-up gain I added, worked out from threshold and ratio, capped at 18 dB.
juce::dsp::Compressorfloat makeupDb = juce::jlimit(0.0f, 18.0f, (-cThresh) * (1.0f - (1.0f / juce::jmax(1.0f, cRatio))) * 0.35f);

Tremolo
A squared sine LFO at 0.1 to 10 Hz, so the level stays longer in the dips. From depth 0.5 they reach silence.
Bitcrusher
Rounds each sample to steps of 1/2bits, from 16 bits down to 1. Downsample holds it for up to 40 samples.
Stutter
Repeats the latest chunk of a one-second history buffer, one period of the 2 to 32 Hz stutter rate long.
Reverse
Reads the same buffer backwards, 180 ms at a time.
Dry/wet
Blends in a dry copy taken straight after the file player, before the filters.

Output
Gain up to about +10 dB. A safety check then clears any block peaking above 4.0, about +12 dB, and shows a warning.
if (peakLevel > 4.0f) { dangerousVolumeDetected.store(true); buffer.clear(); return; }
This is the chain in the GitHub source as of July 2026. That source builds a VST3 and a standalone app. The release is still v1.0.0, a Windows VST3, and I have not yet tested AudioQ across hosts, operating systems, sample rates and channel layouts.