Sampler plug-in · Windows VST3 release
AudioQ
AudioQ loads a sound, turns any part of it into a loop and reshapes the playback with granular mode and effects.
A solo C++ and JUCE project: the waveform editor, the playback engine and the DSP chain are all mine.
Recorded demonstration
Loading, looping and processing a sound
This older recording shows the core workflow. The current v1.0.0 interface is shown above.
Signal path
From loop region to dry / wet output
The controls follow the signal from the selected source material through playback and effects to the final blend.
- Source file and loop region
- Playback speed or granular mode
- Filters
- Compressor
- Tremolo, bitcrusher and glitch
- Dry / wet output
Loop and playback controls
AudioQ loads WAV, AIFF and MP3 files. Dragging across the waveform sets the loop region, and a crossfade smooths its join. The 20–300 BPM control changes playback speed; it does not time-stretch the file to a detected tempo.
Granular mode changes the source playback before the sound reaches the filters, compressor, tremolo, bitcrusher, stutter and reverse effects. JUCE supplies the TPT filters and compressor; I wrote the remaining effects.