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🎮 Audio Middleware

Middleware 2

Complete Wwise audio implementation for game level, mimicking real-world production workflow with spatial audio, dynamic mixing, and Game Syncs integration.

🏫 Digital Arts & Entertainment
📝 Exam Assignment
🎵 Wwise & Unreal Engine
🔊 Audio Implementation
Middleware 2 Game Screenshot
Project Overview

Real-World Audio Implementation

The goal of this exam assignment was to mimic a real-world implementation scenario. I was provided with a working game build that included a Menu and the First Level, with all events and game parameter changes already implemented. My task was to implement all audio needed to create a fully finished gameplay experience, demonstrating professional Wwise workflow and best practices.

Implementation Goals

Project Objectives

Clean Project Structure

  • Follow best practices for Wwise project structure
  • Optimize memory and CPU usage
  • Maintain organized asset hierarchy

Technical Implementation

  • Implement all provided events
  • Setup correct spatialization for in-world sounds
  • Configure orientation and attenuation settings
  • Apply reverb using provided Game Syncs

Audio Design Quality

  • Create a cohesive sound palette
  • Ensure correctness and loop sounds where needed
  • Avoid sync issues and cut-off sounds
  • Prevent repetitive sounds through variation
Implementation Features

Key Technical Features

🎯

Spatial Audio

3D spatialization with proper attenuation curves and orientation settings for immersive audio positioning throughout the game world.

🔊

Dynamic Mix

Cohesive mix that adapts to gameplay, ensuring clarity and balance across all audio elements for optimal player experience.

🎮

Game Syncs Integration

Integration of Game Syncs for reverb zones and parameter-driven audio changes, creating responsive and contextual soundscapes.

Technical Approach

Professional Implementation

This project demonstrates professional Wwise implementation skills including event management, Game Sync integration, 3D audio positioning, and mix optimization. The implementation follows industry best practices for memory management and CPU efficiency. All audio assets were carefully selected and processed to create a cohesive sound palette that enhances gameplay while maintaining technical performance standards required for real-time game audio.