2025 · Audio-led psychological horror

Shadow Frames

A UE5 horror game where players find ten changes inside an abandoned pub by listening instead of following screen markers.

I was the only person on audio: I made the sounds that announce each change and lead the player to it, recorded the voice acting, then implemented and mixed all of it as 200+ Wwise events in Unreal.

4 months · Wwise · Unreal Engine 5 · C++ · REAPER · A collaboration between Howest DAE, RITCS and the Royal Conservatory of Ghent

Gameplay

An alert, a direction and a confirmation

A short alert tells the player that something changed. The changed object then makes a directional sound, followed by a closer confirmation as the player approaches and photographs it.

Gameplay · spatial mix

Playtest fixes

Fixing enemy cues, footsteps and the camera mix

Weekly playtests exposed three problems: the enemy sound switched on and off near one distance, footsteps failed when parts of the level moved, and raising the Polaroid camera was easy to miss.

I stopped the enemy sound from flickering, made footsteps follow the actual floor material and changed the mix when the camera is raised: the pub becomes quieter while breathing and hand movement come forward. A reversed whisper confirms each photograph.