2023–2024 · Game audio in Unity

Three Wwise exercises

I implemented audio in Wwise and Unity for three DAE exercises, working on voice priorities, transitions between spaces and mobile memory use.

Audio implementation · DAE exercises · Wwise · Unity

Boney Boogaloo: four skeletons in suits standing along a hill under a moon, with ammunition pickups laid out in front of them

Boney Boogaloo: voice priorities

The test scene exceeded the project’s voice limit, causing important gunshots to drop out. I removed silent gaps and adjusted playback priorities so nearby weapons take precedence over distant enemy voices.

The test scene in Boney Boogaloo.

Ellen: from forest to cave

I adjusted attenuation and reverb as the player moves between the two spaces. The forest and cave backgrounds crossfade, while the room response changes gradually.

The Ellen scene in Unity: the player character in mossy ruins, with the development HUD on screen

The Ellen exercise in Unity.

Stomach Aches: memory on Android

To reduce audio memory use on phones, I grouped sounds by area so the game loads only what it needs. I also replaced silent audio files with the Wwise Silence plug-in.

Audio implementation in Stomach Aches.