2023–2024 · Game audio in Unity
Three Wwise exercises
I implemented audio in Wwise and Unity for three DAE exercises, working on voice priorities, transitions between spaces and mobile memory use.
Boney Boogaloo: voice priorities
The test scene exceeded the project’s voice limit, causing important gunshots to drop out. I removed silent gaps and adjusted playback priorities so nearby weapons take precedence over distant enemy voices.
The test scene in Boney Boogaloo.
Ellen: from forest to cave
I adjusted attenuation and reverb as the player moves between the two spaces. The forest and cave backgrounds crossfade, while the room response changes gradually.
The Ellen exercise in Unity.
Stomach Aches: memory on Android
To reduce audio memory use on phones, I grouped sounds by area so the game loads only what it needs. I also replaced silent audio files with the Wwise Silence plug-in.
Audio implementation in Stomach Aches.