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XR Labs

Technical sound design for VR/AR training simulations. Defence, police, customs.

Role Technical Sound Designer (sole audio)
Company XR Labs Belgium
Domain Defence & Public Safety
Year 2025 - Present
Unity Steam Audio VR / AR Spatial Audio Perforce
Soldiers training in the XR Labs VR facility

Training DSU - XR Labs Belgium

What I Do Here

XR Labs is a Belgian initiative where defence, federal police, and customs build VR/AR training simulations together. I'm the sole audio person - I build and maintain all the spatial audio systems across their projects.

The trainees need to locate threats by sound alone. A gunshot has to come from the right direction, at the right distance, through the right walls. If the spatial audio is off by even a few degrees, someone trains wrong. I set up Steam Audio propagation so sounds reflect and occlude based on actual room geometry - not baked approximations.

I work with Unity and Steam Audio, version-controlled through Perforce. The specifics are confidential, but the work is mostly spatial accuracy problems: making sure a voice behind a closed door sounds behind a closed door, not next to you. When trainees stop thinking about the audio and just react, that's when it works.