XR Labs

As Technical Sound Designer I built the weapon audio system and tuned Steam Audio spatialisation in the headset.

Watch XR Labs’ video (0:45) The video is XR Labs’ public footage and does not include my production audio.

A split frame seen from above: trainees with rifles on the marked floor of the training hall, and soldier avatars with coloured aim lines in the simulation

At XR Labs Belgium I worked on the audio of selected Unity VR training simulations used by police, military and customs services.

February to June 2026, Brussels. Unity, Steam Audio, Perforce.

Each shot in my weapon audio system blends a near and a far layer, and Steam Audio gives it direction, occlusion behind walls and indirect paths through doorways. I also designed the Taser T10 sounds from layered library recordings.

The video and the stills are public footage that XR Labs published on YouTube . Client scenarios, production audio, code and internal settings are not shown.

One shot, four positions

The spatialisation had to let a trainee locate a gunshot by ear and hear when a wall stood in the way.

A top-down view of the simulated building: figures standing in separate rooms on either side of a wall, with coloured aim lines crossing the floor

Close by

Seen from above, the figures in the building stand a few steps apart. At this distance the near layer carries the detail of a shot, and Steam Audio gives it a direction the trainee can turn towards.

A first-person view in the simulation: a trainee avatar pressed against a wall that fills the left of the frame

Behind a wall

The wall blocks the direct path, and occlusion lowers the direct sound. The trainee can hear that the shooter is behind the wall.

A first-person view inside the simulated house: a teammate at the left edge, a wall and an open doorway into a room with a table and chairs

Through a doorway

The wall still blocks the direct path, but the indirect path carries the shot to the trainee through the open doorway.

A simulated compound seen from the courtyard: two trainees in the foreground, one figure standing on a roof and another across the yard

Across the yard

Further from the shooter, the near layer fades and the far layer takes over.