XR Labs
Technical sound design for VR/AR training simulations. Defence, police, customs.
Training DSU - XR Labs Belgium
What I Do Here
XR Labs is a Belgian initiative where defence, federal police, and customs build VR/AR training simulations together. I'm the sole audio person - I build and maintain all the spatial audio systems across their projects.
The trainees need to locate threats by sound alone. A gunshot has to come from the right direction, at the right distance, through the right walls. If the spatial audio is off by even a few degrees, someone trains wrong. I set up Steam Audio propagation so sounds reflect and occlude based on actual room geometry - not baked approximations.
I work with Unity and Steam Audio, version-controlled through Perforce. The specifics are confidential, but the work is mostly spatial accuracy problems: making sure a voice behind a closed door sounds behind a closed door, not next to you. When trainees stop thinking about the audio and just react, that's when it works.