2026 · VR training simulations

XR Labs

As Technical Sound Designer at XR Labs Belgium, I built spatial audio and weapon sound systems for selected VR training simulations in Unity.

February – June 2026 · Unity · Steam Audio · Perforce · Brussels

Three people in camouflage wearing VR headsets and holding rifle-shaped controllers, in a hall with a marked floor

Weapon audio and headset testing

The simulations are used in training for police, military and customs services. I built the weapon audio system and designed Taser T10 sounds from layered library recordings.

I tuned spatialisation in the headset, checking whether a source could be located by ear and how a wall changed its sound.

A split frame: four trainees walking across the marked hall floor seen from above, beside four avatars in a simulated room seen from the same angle, with coloured aim lines

The hall and the simulated room, side by side.

Spatialisation and sound between rooms

I used Steam Audio for directional sources, occlusion and indirect paths. These stills from the public facility video show the room layouts; they do not demonstrate the production audio.

A top-down view of the simulated building: figures standing in separate rooms on either side of a wall, with coloured aim lines crossing the floor

01

Source position

A sound keeps its place in the virtual room, so a trainee can turn towards it.

A first-person view in the simulation: a trainee avatar pressed against a wall that fills the left of the frame

02

Wall occlusion

Occlusion reduces the direct sound when a wall blocks the source.

A first-person view inside the simulated house: a wall in the middle of the frame, a teammate to the left of it and an open doorway into the next room

03

Indirect paths

Sound can reach the listener through an open doorway when the direct path is blocked.

Weapon sound across distance

Each shot blends near and far layers. As the listener moves away, close detail fades while the distance layer takes over.

A simulated compound seen from the courtyard: two trainees in the foreground, one figure standing on a roof and another across the yard

Near and far in the same courtyard.

Public footage of the training facility

This XR Labs clip shows several trainees using the facility together. The footage is public; client scenarios, production audio, code and internal settings are not included on this page.

Training DSU, XR Labs Belgium. 00:45.