IGOR SZUNIEWICZ
TECHNICAL SOUND DESIGN · AUDIO PROGRAMMING · VR

Technical Sound Designer & Audio Programmer

I design and implement interactive audio for games and VR. In Wwise, Unreal and Unity, I build spatial sound, gameplay-driven mixes and tools for audio production.

XR Labs · Howest DAE · Kortrijk, Belgium

Shadow Frames horror game scene Shadow Frames Audio guides players to anomalies without on-screen markers.

Selected work

01

Shadow Frames

A UE5 horror game where players find visual anomalies by listening. I was the sole audio designer and connected Wwise to Unreal for all gameplay audio.

2025
Wwise · UE5 C++
02

SIDAR NULL

My first-person horror game set in spaces revealed by sound. The scanner works in the current UE5 prototype; Null’s scan-driven pursuit is still in development.

SOLO PROJECT
UE5 · C++ · WWISE
03

XR Labs

VR and AR training simulations made in Unity. I handle audio on selected projects, making walls, distance and direction change what trainees hear.

CURRENT
UNITY · STEAM AUDIO
04

Transientica

A Unity rhythm game controlled by beatboxing. I am building the game and the C# system that tells kicks, snares and hi-hats apart.

2025–PRESENT
ML · DSP · UNITY
05

Not Today, Darling!

A four-player couch racing game. As sole audio designer, I built reactive engines and a priority mix that stays readable under a 32-source limit.

2025
METASOUNDS · UE5
06

AI Audio Research

A UE5 and Python prototype measuring whether generated sound can respond fast enough for gameplay. The result uses pre-generation, caching and a procedural fallback.

2026
DSP · GENERATIVE
AUDIO SOFTWARE
07

AutoTrim Exporter

A REAPER tool I built to collect layered sounds from one selection, trim the processed render and export named audio assets.

2026
REASCRIPT · REAIMGUI
08

AudioQ

A sampler and sound-mangling tool I built in C++/JUCE, with loop editing, granular playback and effects. The public build is a Windows VST3; the source also builds standalone.

2024–2025
VST3 · JUCE 8
09

Mówik

A local Windows dictation app I built in Python. Hold F8, speak and release to insert text; a second shortcut inserts preset text, opens trusted targets after confirmation or copies terminal commands for review.

2026
PYTHON · WHISPER
EARLIER WORK
Browse eight earlier projects 2021–2025
MUSIC & COMPOSITION →
PROFILE

About

I work where sound design meets game code. At XR Labs, I handle sound on selected Unity VR and AR training simulations. In my own projects, I connect sound to player actions and build tools that solve recurring audio problems.

I am based in Kortrijk, Belgium, studied Game Sound Integration at Howest DAE and have a twelve-year background in classical piano. I am open to technical sound design and game audio implementation roles.

CONTACT

Let's talk

igorszuniewiczwork@gmail.com