TECHNICAL SOUND DESIGN · AUDIO PROGRAMMING · VR

Technical Sound Designer & Audio Programmer

I design and implement interactive audio for games and VR. In Wwise, Unreal and Unity, I build spatial sound, gameplay-driven mixes and tools for audio production.

Open to roles · Kortrijk, Belgium · Howest DAE · Previously XR Labs Belgium

FEATURED SHOWREEL / 2026 · 01:15 · 1080P60 · SOUND DESIGN · IMPLEMENTATION · AUDIO PROGRAMMING

Selected work

SIX FEATURED PROJECTS · 2023–2026

PROFILE

About

I work where sound design meets game code. At XR Labs Belgium, between February and June 2026, I handled sound on selected Unity VR and AR training simulations. In my own projects, I connect sound to player actions and build tools that solve recurring audio problems.

I am based in Kortrijk, Belgium, studied Game Sound Integration at Howest DAE and trained in classical piano at the State Music School in Kołobrzeg.

Middleware
Wwise, FMOD, MetaSounds
Engines
Unreal Engine 5, Unity, Steam Audio
Code
C++, C#, Python, Lua
Production
REAPER, Pro Tools, Perforce
Languages
Polish (native), English (fluent), German (basic)

Open to technical sound design and game audio implementation roles.

igorszuniewiczwork@gmail.com CONTACT AND PROFILES