IGOR SZUNIEWICZ
TECHNICAL SOUND DESIGN · AUDIO PROGRAMMING · VR

Technical Sound Designer & Audio Programmer

I make sound react to what players do in games and VR. In Wwise, Unreal and Unity, I build 3D audio, systems that keep important sounds clear, and software tools for working with audio.

XR Labs · Howest DAE · Kortrijk, Belgium

Shadow Frames horror game scene Shadow Frames Audio guides players to anomalies without on-screen markers.

Selected work

01

Shadow Frames

A UE5 horror game where players find visual anomalies by listening. I was the sole audio designer and connected Wwise to Unreal for all gameplay audio.

2025
WWISE · UE5 C++
02

XR Labs

VR and AR training simulations made in Unity. I handle audio on selected projects, making walls, distance and direction change what trainees hear.

CURRENT
UNITY · STEAM AUDIO
03

Transientica

A Unity rhythm game controlled by beatboxing. I am building the game and the C# system that tells kicks, snares and hi-hats apart.

2025–PRESENT
ML · DSP · UNITY
04

Not Today, Darling!

A four-player couch racing game. As sole audio designer, I made each engine react to its kart and kept the player’s own kart clear in a busy race.

2025
METASOUNDS · UE5
05

AI Audio Research

A research prototype testing whether generated sound is fast enough for gameplay. I built the UE5 and Python system that prepares likely sounds early and creates a simple fallback when one is not ready.

2026
DSP · GENERATIVE
06

SIDAR 2.0

My original psychological horror project. I direct the concept and built its first Unreal prototype: a short first-person walk through dark, abstract spaces.

IN DEVELOPMENT
UNREAL ENGINE
AUDIO & UNREAL TOOLS
07

AudioQ

A sampler that runs as a VST3 plug-in or a standalone app. I built it in C++/JUCE with looping, filters, volume control and glitch effects.

2024–2025
VST3 · JUCE 8
08

Wwise UE Fixer

A Python repair tool for when Wwise and Unreal fall out of sync. It finds the mismatch and offers one of three focused fixes.

2025
TOOLING · WWISE
09

UE Rebuilder

A Windows utility for repeated Unreal maintenance: cleanup, recreating project setup, builds and useful error reports. I rebuilt version 7.

V7
PYTHON · UNREAL
EARLIER WORK
Browse eight earlier projects 2021–2025
MUSIC & COMPOSITION →
PROFILE

About

I work where sound design meets game code. At XR Labs, I handle sound on selected Unity VR and AR training simulations. In my own projects, I connect sound to player actions and build tools that solve recurring audio problems.

I am based in Kortrijk, Belgium, studied Game Sound Integration at Howest DAE and have a twelve-year background in classical piano. I am looking for a junior technical sound design role.

CONTACT

Let's talk

igorszuniewiczwork@gmail.com