Technical Sound Designer & Audio Programmer
In Wwise, Unreal and Unity I build spatial sound, gameplay-driven mixes and tools for audio production.
Selected work
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Shadow Frames
Sole audio designer on a horror game where anomalies are found by listening.
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SIDAR NULL
A horror prototype navigated by sound.
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XR Labs
Audio for VR training simulations.
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Transientica
A rhythm game played by beatboxing.
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Not Today, Darling!
Four-player kart racing, mixed for the pile-ups.
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AI Audio Research
Latency tests for generated sound in gameplay.
About
At XR Labs Belgium, between February and June 2026, I handled sound on selected Unity VR training simulations. In my own projects, I connect sound to player actions and build tools that solve recurring audio problems.
I studied Game Sound Integration at Howest DAE and trained in classical piano at the State Music School in Kołobrzeg.
- Middleware
- Wwise, FMOD, MetaSounds, Steam Audio
- Engines
- Unreal Engine 5, Unity
- Code
- C++, C#, Python, Lua
- Production
- REAPER, Pro Tools, Perforce
- Languages
- Polish (native), English (fluent), German (basic)
Open to technical sound design and game audio implementation roles.
igorszuniewiczwork@


