Game audio Code Composition
Graz, Austria
Audio implementation
Sound design and integration for games.
Wwise, Unreal Engine and Unity.
Igor Szuniewicz
Technical Sound Designer
& Audio Programmer
Selected work
Tools in practice
Solo a tool to dim the projects made without it.
- Wwise Reactive mixing Shadow Frames
- Unreal Engine MetaSounds engines Not Today, Darling!
- Unity Live audio recognition Transientica
- REAPER Sound asset delivery AutoTrim Exporter
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Shadow Frames
Sole audio designer on a pub horror game where changes are found by ear.
I made the ambience that changes with every confirmed photo, footsteps on five surfaces, anomaly cues, voice lines and a mix that reacts to the enemy.
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SIDAR NULL
A solo horror prototype whose sound-pulse scanner reveals dark rooms as points.
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XR Labs
Weapon audio, Taser sounds and Steam Audio for police, military and customs VR training.
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Transientica
A beatbox rhythm game that learns each player’s kick, snare and hi-hat.
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Not Today, Darling!
MetaSounds engines, pickups and voices for four grannies racing on one screen.
Tools & research
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AutoTrim Exporter
A REAPER tool I built for delivering sound effects. It gathers a sound’s layers from several tracks, trims the silence without cutting the attack or the tail, and verifies every render before the named file reaches the delivery folder.
View the workflow
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AudioQ
A C++/JUCE sampler: loop a recording, cut it into grains, crush and stutter it.
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MówikF8
Push-to-talk dictation for Windows: hold F8, speak, release. Transcription runs on the PC.
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AI Audio Research
For my graduation thesis I built an Unreal client that asks AI models for footsteps, doors and ambience during play.
Browse eight earlier projects 2023–2026
About
I studied Game Sound Integration at Howest DAE in Kortrijk and trained in classical piano and music theory at the State Music School in Kołobrzeg.
I also work in FMOD, Pro Tools and Perforce, and I write C++, C#, Python and Lua.
Contact
igorszuniewiczwork@Open to freelance game audio projects and technical sound design roles. Based in Graz, open to relocating.