Game audio Code Composition
Graz, Austria
Audio implementation
Sound design and integration for games.
Wwise, Unreal Engine and Unity.
Igor Szuniewicz
Technical Sound Designer
& Audio Programmer
Selected work
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HUSHABYE
A horror game played with a microphone: the baby asleep in the crib is not the real one, and the real one is crying somewhere in the house.
I am developing it in Unity 6 with Wwise. A real “shh” calms the baby, and your voice, recorded into baby-monitor cameras, lures a blind creature away.
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Shadow Frames
Sole audio designer on a pub horror game where changes are found by ear.
I made the ambience that changes with every confirmed photo, footsteps on five surfaces, anomaly cues, voice lines and a mix that reacts to the enemy.
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SIDAR NULL
A solo horror prototype whose sound-pulse scanner reveals dark rooms as points.
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XR Labs
Weapon audio, Taser sounds and Steam Audio for police, military and customs VR training.
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Transientica
A beatbox rhythm game that learns each player’s kick, snare and hi-hat.
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Not Today, Darling!
As the sole audio designer I made the MetaSounds engines, pickups and voices for five grannies, up to four racing on one screen.
Tools & research
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AutoTrim Exporter
A REAPER tool I built for delivering sound effects: it gathers a sound’s layers, trims the silence and verifies every render.
View the workflow
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AudioQ
A C++/JUCE sampler: loop a recording, cut it into grains, crush and stutter it.
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Mówik
Push-to-talk dictation for Windows: hold F8, speak, release. Transcription runs on the PC.
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AI Audio Research
For my graduation thesis I built an Unreal client that asks AI models for footsteps, doors and ambience during play.
Browse eight earlier projects 2023–2026
About
I studied Game Sound Integration at Howest DAE in Kortrijk and trained in classical piano and music theory at the State Music School in Kołobrzeg.
Besides Wwise, Unreal Engine and Unity, I work in FMOD, Pro Tools and Perforce, and I write C++, C#, Python and Lua.
Contact
igorszuniewiczwork@Open to freelance game audio projects and technical sound design roles. Based in Graz, open to relocating.