About Me

Composer, Audio Engineer, and Software Developer focused on interactive sound.

I am an ambitious student at the intersection of audio and technology. My work combines composition, technical sound design, and real‑time systems. I strive to build tools and music systems that are expressive, robust, and production‑ready. I value clear communication, iterative prototyping, and measurable impact in games and media.

Education

  • Howest — Digital Arts and Entertainment: Game Development — Game Sound Integration (ongoing)
  • Bilingual Copernicus Highschool: Maths & Physics (graduated)

Competencies

  • Wwise / FMOD, Unreal Engine / Unity
  • DSP and VST development in C++
  • Music composition and production (Reaper, Pro Tools, Logic)
  • Python and C# for tooling and pipelines