Dynamic Music System (Wwise & UE5)
Adaptive music system with transitions, interactive layers, and game-state reactivity.

Overview
As an ambitious student, I designed and implemented an adaptive music system tightly integrated with Wwise and Unreal Engine 5. My goal was production‑grade musical continuity under rapidly changing gameplay states. The system balances musicality with technical robustness and authoring flexibility.
Highlights
- Beat‑aligned transitions with stingers and tempo‑aware crossfades
- Switches/states for narrative, combat, and exploration layers
- UE5 Blueprint controls, exposed parameters, and debug visualizers