Scholarly Output
Selected coursework and academic projects with technical notes.
Ray — Music Composition

Score design for story pacing; focus on leitmotifs and harmonic motion to guide attention.
Akantilado — Sound Design

Complete foley pipeline; iterative review with animation milestones for sync accuracy.
Amorak — Sound Design

Environment textures and character sound palette aligned with visual tone.
NotTodayDarling — Game Audio

Middleware integration and parameterized mix responsive to gameplay.
Pause & Deserve — Solo Game

Prototyping loops informing sound direction and level pacing.
Richter — Sound Design

Resourceful foley and synthesis under constrained recording conditions.