Sound redesign · Three clips
Three sound redesigns
I redesigned the audio for three short clips using my own recordings, foley and synthesis, from axe impacts to spellcasting and weapon mechanics.
The God of War and Baldur’s Gate 3 clips are independent practice pieces, with no involvement in the original games.
The ice spell landing, in the Baldur’s Gate 3 clip.
God of War: combat
I layered metal and meat recordings for the axe hits. A sharp transient marks the impact, followed by a metallic ring from the weapon.
Combat from God of War, with my audio.
Baldur’s Gate 3: spells
Each spell starts differently, so it is recognisable before the visual effect settles. Fire grows out of a reshaped gas-burner recording, ice forms more slowly with a grainy texture, and lightning arrives as a short, hard crack.
Spellcasting in Baldur’s Gate 3, with my audio.
P2000 and sci-fi weapon
The P2000 is recorded weapon mechanics, a dry close shot and reflections that place it inside a room. The sci-fi weapon comes mostly from electronically shaped sounds, but a real mechanical click gives it a solid, physical start.
The P2000 and the sci-fi weapon, both from foley and synthesis.