Two sound redesigns

I removed the audio from a God of War fight and three Baldur’s Gate 3 spells and rebuilt it from my own recordings, Foley and synthesis.

Watch the fight (0:13)

I built the axe hits from layered metal and meat recordings, and the fire glyph from a reshaped gas-burner recording.

Independent practice pieces, layered in REAPER. I did not work on either game.

God of War: the fight

The axe at 0:09 in the God of War clip: the blade swung across the frame towards the other fighter’s head

For the enemy’s screams I pitched down recordings of my own voice and blended them with animal sounds.

  1. 0:04The grapple
  2. 0:06Punches
  3. 0:09The axe

    The base layer is a pork shoulder I hit with a wrench.

Baldur’s Gate 3: spells

Each spell has a different start, and you can tell the three apart before the visual effect settles.

Watch the spells (0:13)

  1. 0:02Ice Storm

    Mostly granular synthesis, with a slow attack while the ice forms.

  2. 0:03Lightning

    It starts on a short, hard crack.

  3. 0:08Glyph of Warding: Fire

    The gas burner is pitched down an octave, with a synth crackle on top.