Selected audio redesigns
Three sound redesigns
For each clip I removed the original audio and replaced it with sounds I recorded, performed and created with synthesizers.
01 · Unofficial redesign
God of War - Combat
To make each axe hit feel immediate and heavy, I combined recorded metal and meat sounds. A short, sharp opening marks the impact; a longer metallic ring makes the weapon itself clear.
02 · Unofficial redesign
Baldur’s Gate 3 - Spells
I gave each spell a different start so it is recognisable before the visual effect settles. Fire grows from a reshaped gas-burner recording, ice forms more slowly with a grainy texture, and lightning arrives as a short, hard crack.
03 · Foley and synthesis
P2000 and sci-fi weapon
The P2000 combines recorded weapon mechanics, a dry close shot and reflections that place it inside a room. The sci-fi weapon comes mostly from electronically shaped sounds, but a real mechanical click gives it a solid, physical start.