Two sound redesigns
I removed the audio from a God of War fight and three Baldur’s Gate 3 spells and rebuilt it from my own recordings, Foley and synthesis.
I built the axe hits from layered metal and meat recordings, and the fire glyph from a reshaped gas-burner recording.
Independent practice pieces, layered in REAPER. I did not work on either game.
God of War: the fight
For the enemy’s screams I pitched down recordings of my own voice and blended them with animal sounds.
- 0:04The grapple
- 0:06Punches
- 0:09The axe
The base layer is a pork shoulder I hit with a wrench.
Baldur’s Gate 3: spells
Each spell has a different start, and you can tell the three apart before the visual effect settles.
- 0:02Ice Storm
Mostly granular synthesis, with a slow attack while the ice forms.
- 0:03Lightning
It starts on a short, hard crack.
- 0:08Glyph of Warding: Fire
The gas burner is pitched down an octave, with a synth crackle on top.