Selected audio redesigns

Three sound redesigns

For each clip I removed the original audio and replaced it with sounds I recorded, performed and created with synthesizers.

01 · Unofficial redesign

God of War - Combat

To make each axe hit feel immediate and heavy, I combined recorded metal and meat sounds. A short, sharp opening marks the impact; a longer metallic ring makes the weapon itself clear.

02 · Unofficial redesign

Baldur’s Gate 3 - Spells

I gave each spell a different start so it is recognisable before the visual effect settles. Fire grows from a reshaped gas-burner recording, ice forms more slowly with a grainy texture, and lightning arrives as a short, hard crack.

03 · Foley and synthesis

P2000 and sci-fi weapon

The P2000 combines recorded weapon mechanics, a dry close shot and reflections that place it inside a room. The sci-fi weapon comes mostly from electronically shaped sounds, but a real mechanical click gives it a solid, physical start.